10.6. Every Menu Item in the Programming Environment¶
This table only covers the middle-button menus, the right-button (morph) menu is described elsewhere. It merges items from several menus: the background menu, the outliner whole-object menu, the outliner category menu, the outliner slot menu, the text editor menu, the debugger stack menu, the iterator object menus, and the changed module morph menu.
Label |
Function |
---|---|
Add Category |
Adds a category to an object or category. |
Add Slot |
Adds a slot to an object or category. |
Added or Changed Slots |
On a module morph, enumerates slots added/changed since last save. |
All Modules |
Summons a hierarchical list of all modules from the changed modules morph. |
All Slots |
On a module morph, enumerates its slots. |
Changed Modules |
Summons a list of changed modules. |
Children |
Enumerate an object’s children. |
Clean Up |
Clean up the screen: collapse outliners and stack them on the left of the window. |
Clean Up Memory |
Manually initiate a garbage collection. Can help when you know you have just freed up a bunch of space. Self also does this automatically. |
Collapse All |
Collapses all outliners, or all categories within an outliner or category. |
Copy Down Children |
Enumerate an object’s copy-down children. |
Copy Down Parent |
Show an object’s copy-down parent. |
Copy |
Copies slots, categories or text. |
Core Sampler |
Summons an object for manipulating morphs. |
Create Button |
For a slot, create a button to send the message to the object. The receiver may be set by carrying the button on top of the receiver and using the middle-button on the button. (The button is grabbed with either the car-pet-morph or with the grab right-menu item. Bug: buttons do not mani-fest their results.) |
Cut |
Copies text to the text buffer. |
Do Selection |
Evaluate the selected text, do not show the result. |
Do it |
Evaluate the text in the editor, do not show the result. |
Edit |
On a slot, open an editor to change its name, slot type, or contents. |
Evaluator |
Adds an evaluator window to an object outliner. |
Expand All |
Expand all subcategories. |
Expatriate Slots |
On the changed module morph; shows a list of slots not included in any module. |
(Don’t) Filter Frames |
On a debugger stack, enable (or disable) filtering. |
Find Slot |
Searches an object and its ancestors for slot names matching a pattern. |
Find Slot of : |
For an assignable slot x, show all slots named x: in the object and its ancestors. |
Flush |
Discards cached state, e.g. the result of an enumeration. |
Forget I was changed |
On a module morph, removes it from the list of changed modules and clears out its record of added, changed & removed slots. |
Get Module Object |
On a module morph summons the object outliner for the module. Useful for editing its postFileIn method, or its revision. |
Get Selection |
Evaluate the selected text & show the result. |
Get it |
Evaluate the text in the editor, show the result. |
Hide Annotation |
Hides the object or slot annotation. |
Hide Comment |
Hides the object or slot comment. |
Implementors |
Searches for slots of a given name. |
Implementors of : |
For an assignable slot x, show all implementors of x:. |
Load Morph From File |
Reads in a file created with the right-menu item “Save Morph to File” |
Make Creator |
On a slot, set the creator annotation of its contents to be the slot. |
Make Private |
Change the style of the slot to show that it is intended to be private (not enforced). |
Make Public |
Change the style of the slot to show that it is intended to be public (not enforced). Adds a comment for posterity. |
Make Undeclared |
Change the style of the slot to show that no clear intention exists as to its visibility. (A Self exclusive!) |
Methods Containing |
Searches for all methods containing a string. |
Move |
Moves slots or categories. |
New Shell |
Summon a new shell object. |
Open Factory Win-dow |
Open a new window containing handy morphs (such as a radar-view) you can tear-off and drag to other Self windows. |
Palette |
Summons an object for obtaining morphs for building. |
Paste |
Pastes text from the buffer. |
Quit |
Leave job and ride boxcars. |
Radar View |
Summons an object for moving the current viewport around in space. |
Read Module |
On a module morph, rereads the source file. |
References |
Enumerate references to an object. |
Removed Slots |
On a module morph, lists removed slot paths. |
Restore Window State |
Restores the saved state of the screen. |
Save snapshot |
Saves an image of all objects in a snapshot file. Overwrites the snapshot file that was opened originally. Saves the previous version with a “.old” suffix. |
Save snapshot as … |
Lets you set the file name and other parameters of the saved snapshot. For example, if you have a lot of memory, you can increase the code cache size. |
Save Window State |
Saves the state of the screen. |
Send |
For a method in a concrete object, send the message to the object. |
Senders |
Searches for methods sending a given message. |
Senders of : |
For an assignable slot x, show all senders of x:, i.e. methods that might assign to x. |
Senders in family |
Searches for methods sending a given message in the selected object, its ancestors, and it descendants. |
Senders of : in family |
For an assignable slot x, show all senders of x:, i.e. methods that might assign to x in the selected object, its ancestors, and it descendants. |
Set Module |
Sets the module of a slot or group of slots. |
Shell |
Summons an outliner on the shell. Used for evaluating expressions. |
Show All Frame |
On a debugger stack, disable filtering. |
Show Annotation |
Shows the object or slot annotation. |
Show Comment |
Shows the object or slot comment. |
Show Morph |
For morph object outliners, summons the morph that the object imple-ments. |
“Subclass” Me |
Appears on the object menu. Automates several steps equivalent to sub-classing in Smalltalk: Creates a copy-down child of the selected object and makes a new parent object for the new child that inherits from the selected object’s parents. It also sets some of the annotations for transport. |
The box at the top. |
Pins up the menu. |
Toggle Spy |
Toggles an X Window spying on the Virtual Machine. A nice source of reassurance. |
Traits Family |
Show an inheritance hierarchy textually. Only works on certain objects on alternate Thursdays. |
Write Snapshot |
Saves all the objects in the Self world to a (fairly large) file. |